// 
// Bachelor of Software Engineering
// Media Design School
// Auckland
// New Zealand
//
// (c) 2005 - 2014 Media Design School
//
// File Name	: TitleScreenView.h
// Desrciption	: CTitleScreenView declaration file.
// Author		: Hayden Asplet.
// Mail			: hayden.asplet@mediadesignschool.com
//

#pragma once

#ifndef __TITLESCREENVIEW_H__
#define __TITLESCREENVIEW_H__

// Library Includes

// Local Includes
#include "../GameFramework/GameView/GameView.h"

class CTitleScreenView : public IGameView {
	// Member Functions
public:
	CTitleScreenView();
	virtual ~CTitleScreenView();

	virtual void VUpdate(float _fDeltaTime);
	virtual void VRender(float _fDeltaTime);
	virtual bool VMsgProc(const CAppMsg& _krMsg);

	virtual void VAttach(TGameObjectId _id);
protected:
private:

	// Member Variables
public:
protected:
private:
	CSprite m_background;
};

#endif